Wolfenstein 3D and SoD Mods

Wolfenstein: Red Sunrise

Accomplish 6 missions to force the red army to fight again against Germany.

The map set features 60 new levels, most of which are very large in size. Some levels are slightly smaller than others, and some are sparsely decorated while others are more detailed. Levels of the three first episodes are simplistic, while the three remaining episodes use more elaborate level design schemes and decorations. The set features a particularly grueling boss level on Episode 6.

This is my very first mod that I decided to create when I discovered the very existence of MAPEDIT around 2004 when I was 20. For me, being a passionate player of Wolf3D and SoD since 1996, opportunity to create maps was like a living my dream. The first two episodes reflect the fact that I was an inexperienced mapper, so the maps somehow lack polish or consistency, but I love them most. Since E2L8, the maps are much better. That came with some experience and I’ve got myself familiar with the basic guidelines for mapping. In 2018, I’ve decided to re-release the mod with WolfSDL, so one can play it with modern machine.

I consider the following maps to be the best: E1L2 ,E2L4, E2L8, E3L2, E3L4, E4L5, E4L8, E5L1, E5L6, E6L6, E6L7.

Spear of Destiny: Dunkelburg

A map set for Spear of Destiny. Find your way through a dark castle and steal a copy of the legendary spear. Dunkelburg received a monthly award on the Wolfenstein 3D Dome. It features 21 new levels, and a number of graphics have been changed, including the status bar. The set is meant to be a sequel to Red Sunrise. The maps are mostly large, designed with finer touch and heavily decorated. The overall mood of the set is meant to be darker, secretive and tense.

After finishing Red Sunrise, I was eager to continue with another mod, but given the amount of coursework on my plate, I decided to create something smaller. Therefore doing 21 maps of SoD was an obvious choice. Loved to work with the new SoD graphics, especially wall types. The maps are mostly massive and decorated, showing certain maturity. I tried to make them immersive and have the player to feel constantly threatened. When this mod was finished, I was proud on it. Now, years later, I see it with a more critical eye. The weakest point is the placement of health and ammo which is scattered around the levels, not in dedicated storage areas. Despite certain weaknesses, I like to re-play the mod here and there for fun.

The best levels are the following: L04, L10, L11, L14, L15, L16. The secret levels and the first boss level are not that good, though.

There are some new sound effects – gunshots (borrowed from Shadow Warrior), brown guard (“Alarm”), SS (“Halt!”) and the chain gun pickup sound.


Distribution archives: sunrise.zip dunkel.zip

Both packages contain everything that is needed to play – game data and the Wolf4SDL/W3D and Wolf4SDL/SoD engines for easy gameplay under Windows. The mods also work with the original DOS engines (Red Sunrise with Wolf3D 1.4 and Dunkelburg with SoD 1.0).